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Secrets and diversions

tequibo is an indie game developer.
He posts drawings, low poly 3d, and processing experiments in a GIF format.
Oct 21 '14
fiddling with blender

fiddling with blender

Tags: gif blender 3d
Oct 20 '14
rings that are doing a thing

rings that are doing a thing

Oct 20 '14
lines and points

lines and points

Sep 30 '14
playing some music

playing some music

Tags: drawing Krita
Sep 30 '14
listening to some music

listening to some music

Sep 29 '14
six hexagons

six hexagons

Tags: gif processing
Sep 29 '14
fire fingers

fire fingers

Tags: gif processing
Sep 27 '14
scaled some circes

scaled some circes

Tags: gif processing
Sep 27 '14
I rotated some squares, again: part 2

I rotated some squares, again: part 2

Tags: gif processing
Sep 27 '14
I have rotated some squares, again.

I have rotated some squares, again.

Sep 23 '14

architectts asked:

Would you care to share the source code from your Steps - iteration 2?

here you go: http://pastebin.com/YB7iF12b

link to a gif in question

Sep 21 '14
fool on a hill

fool on a hill

Sep 21 '14
fan

fan

Tags: gif processing
Sep 18 '14
found it

found it

Sep 18 '14
p5art:

Round up!
A big thanks to enchantedconsole who had sent me the solution quite early but I missed it for some reason … So I’ve simply added ‘r’ to the sin() expression in the map() function and it works (final code here)! 
Thanks to the others too, especially for explaining how to create loops using t=frameCount/maxFrames.
Some of you wrote really detailed answers which I have to study now!
One thing is for sure though, the P5 community rocks :D 
PS. Dave from beesandvombs also send me the the code for the original GIF that had started my quest ;)
PPS. I’ve used to ellipses (fill but noStroke) for those ‘doughnuts’ because using only one ellipse (with noFill but stroke) would have resulted in a jittery animation. Seems like strokes cause jitters?

huh! so simple! now my solution seems a bit clumsy and awkward. but hey, that’s all part of the process(no pun intended). that’s how you learn and stuff. 

p5art:

Round up!

A big thanks to enchantedconsole who had sent me the solution quite early but I missed it for some reason … So I’ve simply added ‘r’ to the sin() expression in the map() function and it works (final code here)! 

Thanks to the others too, especially for explaining how to create loops using t=frameCount/maxFrames.

Some of you wrote really detailed answers which I have to study now!

One thing is for sure though, the P5 community rocks :D 

PS. Dave from beesandvombs also send me the the code for the original GIF that had started my quest ;)

PPS. I’ve used to ellipses (fill but noStroke) for those ‘doughnuts’ because using only one ellipse (with noFill but stroke) would have resulted in a jittery animation. Seems like strokes cause jitters?

huh! so simple! now my solution seems a bit clumsy and awkward. but hey, that’s all part of the process(no pun intended). that’s how you learn and stuff. 

(via p5art)