Your web-browser is very outdated, and as such, this website may not display properly. Please consider upgrading to a modern, faster and more secure browser. Click here to do so.

Secrets and diversions

tequibo is an indie game developer.
He posts drawings, low poly 3d, and processing experiments in a GIF format.
Sep 18 '14
found it

found it

Sep 18 '14
p5art:

Round up!
A big thanks to enchantedconsole who had sent me the solution quite early but I missed it for some reason … So I’ve simply added ‘r’ to the sin() expression in the map() function and it works (final code here)! 
Thanks to the others too, especially for explaining how to create loops using t=frameCount/maxFrames.
Some of you wrote really detailed answers which I have to study now!
One thing is for sure though, the P5 community rocks :D 
PS. Dave from beesandvombs also send me the the code for the original GIF that had started my quest ;)
PPS. I’ve used to ellipses (fill but noStroke) for those ‘doughnuts’ because using only one ellipse (with noFill but stroke) would have resulted in a jittery animation. Seems like strokes cause jitters?

huh! so simple! now my solution seems a bit clumsy and awkward. but hey, that’s all part of the process(no pun intended). that’s how you learn and stuff. 

p5art:

Round up!

A big thanks to enchantedconsole who had sent me the solution quite early but I missed it for some reason … So I’ve simply added ‘r’ to the sin() expression in the map() function and it works (final code here)! 

Thanks to the others too, especially for explaining how to create loops using t=frameCount/maxFrames.

Some of you wrote really detailed answers which I have to study now!

One thing is for sure though, the P5 community rocks :D 

PS. Dave from beesandvombs also send me the the code for the original GIF that had started my quest ;)

PPS. I’ve used to ellipses (fill but noStroke) for those ‘doughnuts’ because using only one ellipse (with noFill but stroke) would have resulted in a jittery animation. Seems like strokes cause jitters?

huh! so simple! now my solution seems a bit clumsy and awkward. but hey, that’s all part of the process(no pun intended). that’s how you learn and stuff. 

(via p5art)
Sep 18 '14

xeronimo asked:

D'oh ... I'm really a bit slow these days. Could you give me an example as to how to use metaglitch's easing functions? Thanks :D

sure thing!

here is a code to my latest sketch

Sep 18 '14
simple
trying easing function

simple

trying easing function

Tags: processing gif
Sep 17 '14
so p5art was having trouble replicating this gif by beesandbombs, or, rather looping it properly.
and I spend quite some time trying to figure it out. here is my code modified from p5art’s.
basically, the “size rotation” happening while whole thing rotates by number of degrees equal to angle between two circles. the trick is to account for that angle.
that was fun! helped to shake some rust from my brain. getting back to making stuff.
Update: turns out original solution was much simpler and elegant, than what I come up with. I guess I just overthinked it. Still, it works!

so p5art was having trouble replicating this gif by beesandbombs, or, rather looping it properly.

and I spend quite some time trying to figure it out. here is my code modified from p5art’s.

basically, the “size rotation” happening while whole thing rotates by number of degrees equal to angle between two circles. the trick is to account for that angle.

that was fun! helped to shake some rust from my brain. getting back to making stuff.

Update: turns out original solution was much simpler and elegant, than what I come up with. I guess I just overthinked it. Still, it works!

Tags: processing gif
Sep 12 '14
something new

something new

Aug 25 '14
underground guy

underground guy

Aug 19 '14
dancing snake
hi, did u miss me

dancing snake

hi, did u miss me

Tags: gif processing
Aug 3 '14
ruins

ruins

Aug 3 '14
what are those for?

what are those for?

Jun 18 '14
fancy-skulls:

Fancy Skulls is now available on Steam in Early Access!

Hey, it’s my game!
So maybe go and buy 10 000 copies of it, or even 1 would be cool too.

fancy-skulls:

Fancy Skulls is now available on Steam in Early Access!

Hey, it’s my game!

So maybe go and buy 10 000 copies of it, or even 1 would be cool too.

(via fancy-skulls)
Apr 1 '14
I have a tophat on a tophat, what is it Team Fortress 2?

I have a tophat on a tophat, what is it Team Fortress 2?

Mar 17 '14

tequibo:

All weapons of Fancy Skulls

Fancy Skulls is a first person shooter with unique enemies, tactical and clever combat and distinct low-poly art style inspired by expressive abstractionism.

Vote for this game on Steam Greenlight

(via tequibo) Tags: gaming gif gamedev
Mar 17 '14
spy 1.42
So, today I found HabitRPG - promising service for creating habits and completing tasks with a help of metagame - rewards, leveling up, etc. And I’m going to use it. 
Also I’m not sure I’m going to continue post something every day, as sometimes I make something and I don’t thing it’s good enough, but I rush just to post anything. But I think I will continue make something. Mostly practicing drawing/painting. Another reason is that plan to work super hard on my game and make it better, and successful, so I can afford comfortable living. And that is going to take most of my time.
TL, DR: probably no more daily thingies, but will still post if make something I find cool
UPDATE: For those who are wondering what it’s all about - 42 days ago I declared that I will make something everyday to make a habit, and to make it easier to start something and just for fun, more about this here

spy 1.42

So, today I found HabitRPG - promising service for creating habits and completing tasks with a help of metagame - rewards, leveling up, etc. And I’m going to use it.

Also I’m not sure I’m going to continue post something every day, as sometimes I make something and I don’t thing it’s good enough, but I rush just to post anything. But I think I will continue make something. Mostly practicing drawing/painting. Another reason is that plan to work super hard on my game and make it better, and successful, so I can afford comfortable living. And that is going to take most of my time.

TL, DR: probably no more daily thingies, but will still post if make something I find cool

UPDATE: For those who are wondering what it’s all about - 42 days ago I declared that I will make something everyday to make a habit, and to make it easier to start something and just for fun, more about this here

Mar 16 '14
figwit 1.41
That’s not actually a Figwit, but I was watching documentary on him while I drew this little guy

figwit 1.41

That’s not actually a Figwit, but I was watching documentary on him while I drew this little guy